We run the water inside a surf pool through a full calculation: the wave shape, where it breaks, how the bottom and the wavemaker behave, the loads, the rides per hour. You get frames and numbers you can check — while the pool is still on paper.
Generator, bottom, wave, rider — they're one system, so we calculate the whole thing. Already have a design? We'll tell you the wave it will actually make. Still early? We'll help set the bottom, the generation cycle and the control parameters. Closed mechanics stay under NDA.
A good-looking render tells you little. What matters: what wave actually moves through the basin, where it starts to break, how many rides it gives and what loads the structure takes.
Height, period, front, breaking point, ride length, takeoff zone and cadence.
Depths, reef, shelf, damping zone, reflections and sensitivity to construction tolerances.
Wavemaker principle, stroke or impulse, drive cycle, energy per wave, forces and fatigue limits.
Wave interval, rides per hour, session logic and the places where physics limits rider flow.
The frames below are one free-surface simulation of one of our own concepts. The water surface comes straight from the calculation, with no retouching. The bottom and the generation mechanics behind it stay under NDA, but the wave itself you can see in full.
We keep every run as data, not pictures: surface frames over time, section lines, drive-load histories, diagnostic traces. Below is the part we can show publicly. The full package goes to the client.
From one run: the surface shape, the section, how the crest moves and the load histories over time — all checkable.
A first engineering answer on the current basin geometry, depth profile and target wave.
We set or adjust the bottom profile so the wave grows, breaks in the right place and gives a ride.
We calculate the impulse the water needs, the forces the mechanism sees and the drive cycle repeated wave after wave.
If the owner already has a concept, we calculate the water separately and show where the physics closes and where it does not.
We don't only calculate other people's projects — we develop our own wave-generation concepts. The stills below are rendered from full 3D fluid simulations of them. The projects are closed, so no detail.
Years in the water — so we know a good wave from a bad one, not from a render but from real, first-hand experience.
Free surface, breaking zone, bottom profile, time frames and control sections.
Inputs, assumptions, wave parameters, model limits and project conclusions.
What to keep, what to recalculate, where to change the bottom or the generation, and what to prototype.
Shows how the water moves through the geometry.
Starts with the water response, not the machine name.
Controls where the wave grows, breaks and loses shape.
A masterplan, a depth profile, a generation sketch or just a target wave is enough to start — even a paragraph describing the task. We'll tell you what we can calculate right away and where we'll need an NDA or more data.