A normal wave pool just has to move water. A surf pool has to give a ride: a takeoff point, a shoulder that holds, breaking you can control, enough length to ride and a rhythm that repeats. Wavemorison checks whether your basin, bottom profile and generation can actually produce that.
For swimming, a wave can be short, messy or fade out fast — nobody cares. A surfer needs a line: where to drop in, where it breaks, how long the shoulder holds. So the real engineering question isn't whether there's a wave. It's where it breaks, how it travels and what the bottom profile does to it on the way.
Takeoff point, shoulder, breaking section, rideable line — these matter more than how high the water gets.
Depths, shelf, reef, damping zone and reflections decide whether the surfable shoulder holds together or falls apart.
Impulse, cycle, the pause between waves, the loads — all of it gets calculated. "There's water moving" isn't an answer.
We judge the project by where the rider starts, travels and exits — not by one good-looking frame of the wave.
Height is the easy part. The calculation also gives you the crest path, where it breaks, the shape of the shoulder, and the spots where reflections or wrong depths quietly kill the surfable wave.
Once the basin is fixed, you can get stuck with depths that are wrong, reflections you can't tune out, or a rideable zone that's just too short. Better generation won't bail you out — the water still follows the geometry it's given.
Early on, the calculation shows you where the bottom profile has to change, what data is still missing, and what surfable wave you can honestly expect inside the basin you're proposing.
Where the water just rises, and where a surfable shoulder and rideable line actually form.
Which depths, slopes and reflection zones help the wave shape, and which ones wreck it.
What to recalculate, what input we still need, and whether the project is ready for a full model.
A normal wave pool moves water around — fine for swimming. A surf pool has to deliver a wave with a takeoff area, a working shoulder, controlled breaking and enough rideable line.
The bottom is what makes the wave lift, accelerate, break and then lose shape. Until you've checked the depths and the reflections, there's no reliable way to say how good the ride will be.
Nobody can promise that without the geometry, the depths and the generation mode. You calculate the water, the bottom profile and the impulse first, then see whether a surfable shoulder actually shows up.
Basin dimensions, the depth profile, the target wave, the site limits — and the generation principle too, if you already know it.
Basin dimensions, a depth profile, the wave you're after, a generation sketch — even a couple of paragraphs is enough to start. We'll tell you straight whether that geometry gives a rideable wave or just rising water, and what would have to change.